(Temporary)
[OUTDATED - 2009] Currently an undergraduate in the Institute of Computer Science and Institute of Psychology at the Jagiellonian University in Cracov Poland. Started career in game industry as a 3D character artist working for Reality Pump on multiplatform AAA RPG title Two Worlds shipped in 2007. At the beginning of the new project decided to integrate his keen interest in CG, artistic vision and shader programming into new generation cutting edge rendering technologies, working as Effect Programmer during 2007.
Currently guaranteeing high level of visual quality and straightforward graphic pipeline for Reality Pump's forthcoming Two Worlds: The Temptation as Visual Technical Director. Focusing academic research on roduction efficient, high quality, perceptually plausible rendering techniques as well as image processing and various other aspects of game development such as AI, psychodynamic gameplay models and others. During work tries to achieve best results by flexibly combining skills and experience from large scope of human life aspects such as art, psychology and computer science.
Keen on educational aspects of open research currently, tutoring Computer Graphics Foundation course on Institute of Computer Science at Jagiellonian University.